Documentary & Production
Documentary & Production
HUE Animated Short-Film
HUE Animated Short-Film
HUE Animated Short-Film
A collaborative animated short where I contributed environmental design, background illustration, color, voice acting, and production support.
A collaborative animated short where I contributed environmental design, background illustration, color, voice acting, and production support.
A collaborative animated short where I contributed environmental design, background illustration, color, voice acting, and production support.
Overview
HUE was a collaborative class production created with the goal of producing a festival-quality animated short. Working alongside Monochrome Studio and Director Syril Pecson, I contributed across multiple stages of production, including environmental visualization, background illustration, color, voice acting, and production support. Although I wasn't the director, I played an important supporting role in helping the team visualize environments and complete production on schedule. The film has since been screened at film festivals and received awards, making it one of the most rewarding collaborative experiences of my education.
My Role
Environment Artist • Background Artist • Colorist • Voice Actor • Production Support • Social Media Support
Tools Used
Unreal Engine Toon • Boom Harmony • Adobe After Affects • Illustrator • Photoshop
Process / Workflow
Process / Workflow
Process / Workflow
To help establish perspective and composition, I first recreated the film's environments inside Unreal Engine as fully navigable 3D scenes. This allowed the team to freely explore camera angles before committing to final compositions. Once approved, I rendered reference images that were brought into Toon Boom Harmony where I helped convert the environments into illustrated 2D backgrounds. I later contributed color, voice acting, and additional production support throughout the remainder of development.
To help establish perspective and composition, I first recreated the film's environments inside Unreal Engine as fully navigable 3D scenes. This allowed the team to freely explore camera angles before committing to final compositions. Once approved, I rendered reference images that were brought into Toon Boom Harmony where I helped convert the environments into illustrated 2D backgrounds. I later contributed color, voice acting, and additional production support throughout the remainder of development.
